Tags
Tags give the ability to mark specific points in history as being important
playtest-20100922-2
8e589e3c
·
fix infantry anims
·
Sep 22, 2010
playtest-20100922
2f6315b8
·
make the pathfinder use integers
·
Sep 22, 2010
playtest-20100921-6
61fd12c7
·
oops; prev didnt run
·
Sep 22, 2010
playtest-20100921-5
9979209c
·
more useful debug, less debug
·
Sep 21, 2010
playtest-20100921-4
b0c06d4c
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force consistent conversion to float in a few places
·
Sep 21, 2010
playtest-20100921-3
3a617f89
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sync the last path generated, to try and catch this MUCH earlier
·
Sep 21, 2010
playtest-20100921-2
b35a7d9f
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stacktrace on set_Facing too
·
Sep 21, 2010
playtest-20100921
c9edbd8a
·
report the tick in debug
·
Sep 21, 2010
playtest-20100920-7
6cfad6f2
·
stacktrace in SetLocation
·
Sep 20, 2010
playtest-20100920-6
c0c4e729
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log changes to synced parameters in Mobile
·
Sep 20, 2010
playtest-20100920-5
c5b7c43d
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add pathspam in debug
·
Sep 20, 2010
playtest-20100920-4
dba5adc9
·
more debug
·
Sep 20, 2010
playtest-20100920-3
5509d0d2
·
suspecting drag instead
·
Sep 20, 2010
playtest-20100920-2
fe52e372
·
more debug
·
Sep 20, 2010
playtest-20100920
3ddd1581
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add debug for this desync
·
Sep 20, 2010
playtest-20100919-2
b62ee4d3
·
Fixed sequence crash
·
Sep 19, 2010
playtest-20100919
532afc3f
·
Fix random logging
·
Sep 19, 2010
playtest-20100918-4
872a3047
·
all traits can contribute to the synchash
·
Sep 18, 2010
playtest-20100918-3
317007f7
·
temporarily disable crates (stability problem)
·
Sep 18, 2010
playtest-20100918-2
4ead4d80
·
Update power on damage
·
Sep 18, 2010
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