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Created with Raphaël 2.2.030Jan727Dec2320191716131296543227Nov25222119181413121187642128Oct252423222118171614842127Sep262524232019181716131211109654330Aug2928272221222120191615141312910989876565212130Jul29302926252322191819181716151213121110954328Jun272627262526252421222120Add SkyEffects layer to clouds and culling set in sensorsFix links to API examplesUpdate build instructions to clarify platfom selection dropdown and make clearer the need for Windows + Linux supportRevert buffer changes for DX11 onlySimulatorTimeManager managing the time scale.Fixed corrupted octree buffer updates on VulkanFix broken link in getting start docUpdate sensor-plugins.mdpedestrian mass fixRevert changes to SimulatorManagerEditor.csMinor cleanupMinor cleanupRemoved debug scriptsReduced preprocessor branching for VulkanWorkaround for typed UAV loads on VulkanFixed shader compilation issues on VulkanOptimized texture usageUI for temporal smoothing settingsFixed Z-axis flip in temporal smoothingRelease saved frame data on destroyCurrent frame driven sampling optionReplaced branching in solid blit shader with keywordsImproved renderer editor, added debug togglesShare code between point cloud renderersRemoved string-based property lookupsPreserve texel size for FOV reprojectionAdded FOV Reprojection option for solid renderingWIP: Normals smoothing debug previewDo not automatically show all gizmos when changing Annotation modeunit test fixsmall edit to sim osAdded support for the cluster simulation.Fix normal map problemTolerate null texture bundles without throwing an errorUI fixes and improvements for API modeSupport non-uniform distributed lidar ray anglesNew Vehicle Shadervisualizer disable all and fix cloudUpdate sim dllFix wrong intensity for lidar.
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