提交 2e6bcbf6 编辑于 作者: Reder777's avatar Reder777
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test

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此差异已折叠。
此差异已折叠。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camera_test : MonoBehaviour
{
// Start is called before the first frame update
private float speed = 1;
void Start()
{
transform.position = new Vector3(0, 0, 0);
}
// Update is called once per frame
void Update()
{
if (transform.position.x > 55)
{
transform.position = new Vector3(0, 0, 0);
}
else
{
transform.Translate(Vector3.right * speed * Time.deltaTime);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class wxy_move : MonoBehaviour
{
// Start is called before the first frame update
private Vector2 speed = new Vector2(2, 2);
private Vector2 movement;
private Rigidbody2D RigidbodyComponent;
void Start()
{
transform.position = new Vector3(-4, 0, 1);
}
// Update is called once per frame
void Update()
{
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
movement = new Vector2(speed.x * x, speed.y * y);
}
private void FixedUpdate()
{
if (RigidbodyComponent == null) RigidbodyComponent = GetComponent<Rigidbody2D>();
RigidbodyComponent.velocity = movement;
}
}
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